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Triskele - Realtime Painterly Test
2
artstation.com
Low Poly Background
An experiment in Unity to create a painterly style in real-time without hand-painting or baking lighting into the textures. I'm using a toon shader with custom ramp textures that attempts to simulate the limited value structure and edge qualities of a traditional painting. The assets are a mix of ones that I made and photogrammetry models I found online. (Scroll down for video).