dnd

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DND 5E Giant Spider Snake (Homebrew) UPDATED
DND 5E Giant Spider Snake (Homebrew) UPDATED - Imgur
Ceiling Demon (from "Black Leopard Red Wolf")
Ceiling Demon (from "Black Leopard Red Wolf") : UnearthedArcana
DnD 5e Homebrew — Stonestrix Monsters Sylvan Stalker Lore by Thalate
Pact DEVIL Malicious whisperers, Pact Devils love to watch the table demise of greatness that their deals bring. Pact inevi- Devils observe their potential victims for a time, learning their desires and motivations before coming in contact with them. Appearing in dreams or a number of short in- teractions, Pact Devils acquaint themselves with their target slowly. When their victim is at their most vulnera- ble, Pact Devils appear to offer their dark bargain. INFERNAL Pact A pact devil may convince a creature to exchange its soul for powerful infernal boons. Such boons may include but are not limited to: ability score improvements, new feats, or epic boons I found in the Dungeon Master's Guide (page 232). The pact lasts I until the devil chooses to dismiss itor the devil dies. A wish spell can also end the pact. IFa creature bound by such a pact dies, the devil claims its soul, forcing it into servitude for eternity. The creature can't be brought back to life ater its soul has been claimed. I Additionally, while bound by the infernal pact, the devil can communicate with the creature telepathically over any distance, I even from another plane of existence. Once per month, the devil 'may charm the creature as if using the geas spell. The creature automatically fils the saving throw to resist the spell, and it can't be ended by any normal magic except for a wish spell, which also ends the pact. mask ver-to be had and HE Cost was too gre No Witnesses. Pact Devils are highly defensive of their powers. If the subject of their deal refuses an offer, the Pact Devil seeks to kill the individual, leaving behind no trace of the Pact Devil's existence. Rarely will the Pact Devil be noticed by anyone other than the intended victim. In these cases, Pact Devils will stop at nothing to kill the bystanders, whether that is by their hands or the creature bound to them. Pact DEvIL Large fiend (devil), lawful evil Armor Class 17 (natural armor) Hit Points 142 (15d10 + 60) Speed 40 ft. STR DEX CON INT wis CHA 18 (+4) 15 (+2) 18 (+4) Saving Throws Int +6, Wis +6, Cha +8 Skills Deception +8, Insight +6 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 120 ft., passive Perception 12 Languages Infernal, telepathy 120 ft. Challenge 9 (5,000 xP) Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. Infernal Pact. The devil can make an infernal pact with a willing creature, granting it special boons in exchange for its soul. ACTIONS 'Multiattack. The devil makes three attacks: two with its claws and one with its horns, Claw. Melee Weapon Attack: +8 to hit, reach 5 ft,, one target. Hit: 8 + 4) slashing damage. Horns. Melee Weapon Attack: +8 to hit, reach ft, one target. Hit: 13 + 4) piercing damage. the target is a creature other than an undead or a construct, it must succeed on a DC 14 Con: n saving throw or lose 5 (1d10) hit points at the start of. each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the 'wound increases by 5 (110). Any creature can take an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. PACT DEVIL DAY 29 - iFunny